RSS The MAD publications

  • Problematizing Affective Interaction Design
    Problematizing Affective Interaction DesignFritsch, J., 1 Jun 2021, Affects, Interfaces, Events. Stavning Thomsen, B. M., Kofoed, J. & Fritsch, J. (eds.). Lancaster & Vancouver: Imbricate! Press, p. 17-39 22 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-reviewOriginal languageEnglishTitle of host publicationAffects, Interfaces, EventsEditorsBodil Marie Stavning Thomsen, Jette […]
  • Designing for Aesthetic Experience
    Designing for Aesthetic ExperienceSivertsen, C., Jun 2021, C&C '21: Creativity and Cognition. Association for Computing Machinery, p. 1-4 4 p. 68Research output: Conference Article in Proceeding or Book/Report chapter › Conference abstract in proceedings › Research › peer-reviewOriginal languageEnglishTitle of host publicationC&C '21: Creativity and CognitionNumber of pages4PublisherAssociation for Computing MachineryPublication dateJun 2021Pages1-4Article number68ISBN (Electronic)978-1-4503-8376-9DOIshttps://doi.org/10.1145/3450741.3467469 […]
  • Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play
    Playing Games with Tito: Designing Hybrid Museum Experiences for Critical PlayLøvlie, A. S., Ryding, K., Spence, J., Rajkoska, P., Waern, A., Wray, T., Benford, S., William, P. & Clare-Thorn, E., 28 May 2021, In: ACM Journal on Computing and Cultural Heritage. 14, 2, p. 1-26 26 p., 16.Research output: Journal Article or Conference Article in […]
  • We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space
    We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum SpaceIoannidis, P., Eklund, L. & Løvlie, A. S., 2021, In: ACM Journal on Computing and Cultural Heritage. 14, 3, p. 1-21 21 p., 34.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-reviewIn this article, […]
  • Appropriation and design-after-design as tools to shape playful museum installations
    Appropriation and design-after-design as tools to shape playful museum installationsIoannidis, P., 2021, Companion Publication of the 2021 ACM Designing Interactive Systems Conference. Association for Computing Machinery, p. 30 32 p.Research output: Conference Article in Proceeding or Book/Report chapter › Conference abstract in proceedings › ResearchOver recent years, the Design Research field has been increasingly focusing […]
  • Interpersonalizing Intimate Museum Experiences
    Interpersonalizing Intimate Museum ExperiencesRyding, K., Spence, J., Løvlie, A. S. & BENFORD, STEVE., 2021, In: International Journal of Human-Computer Interaction. 37, 12, p. 1151-1172Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-reviewOriginal languageEnglishJournalInternational Journal of Human-Computer InteractionVolume37Issue number12Pages (from-to)1151-1172ISSN1044-7318Publication statusPublished - 2021
  • Improving Object Detection in Art Images Using Only Style Transfer
    Improving Object Detection in Art Images Using Only Style TransferKadish, D., Risi, S. & Løvlie, A. S., 2021, In: 2021 International Joint Conference on Neural Networks (IJCNN).Research output: Journal Article or Conference Article in Journal › Conference article › Research › peer-reviewOriginal languageEnglishJournal2021 International Joint Conference on Neural Networks (IJCNN)ISSN2161-4407Publication statusPublished - 2021
  • Handling digital reproductions of artworks
    Handling digital reproductions of artworksSivertsen, C. & Løvlie, A. S., 2021, In: Journal of Somaesthetics. 7, 2, p. 51-71Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-reviewOriginal languageEnglishJournalJournal of SomaestheticsVolume7Issue number2Pages (from-to)51-71Publication statusPublished - 2021
  • Designing for Play and Appropriation in Museum Experiences involving Tangible Interactions and Digital Technologies
    Designing for Play and Appropriation in Museum Experiences involving Tangible Interactions and Digital TechnologiesIoannidis, P., 2020, CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Association for Computing MachineryResearch output: Conference Article in Proceeding or Book/Report chapter › Conference abstract in proceedings › ResearchGLAM institutions have increasingly incorporated visitor […]
  • What Makes Us Able to Play Critically?
    What Makes Us Able to Play Critically?Ryding, K., 2020, DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere. Digital Games Research Association (DiGRA), 3 p.Research output: Conference Article in Proceeding or Book/Report chapter › Conference abstract in proceedings › Research › peer-reviewOriginal languageEnglishTitle of host publicationDiGRA ’20 – Proceedings of the 2020 […]